Title: Unsightly Pixel
Author: Gi Nattak
Version: v2.0
Applies to: Chrono Trigger (U)

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Description:

There is a small stray light brown pixel that exists on the town maps thanks to a graphic compression issue. It is quite hard to notice, but once you do I guarantee you will never be able to unsee it. This patch removes that pixel, which is actually part of the upper left house's shadow pixels, but due to how the graphic gets compressed it shares a spot with a totally separate house and thus winds up right in the middle of the grass in front of said house. So removing it barely effects the look of the upper left house's shadowing, and in turn removes this mistake of a pixel from being where it shouldn't be. If there remains any doubt if this pixel is a mistake or not, try walking your character over it and watch carefully as the tile goes OVER the character sprite...yeah.

For v2.0 the Dark Ages pixel that was removed is most likely intended to be there, but it was agreed upon by me and at least one other real person that it looks better/cleaner with it removed, as it effected so many tree tiles and stood out as another unsightly pixel. If you do not wish to have this one removed, then use just the 1.0 patch.

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Version log:

2.0 removed another unsightly pixel from the Dark Ages overworld map, which effected 22 occurrences of tree tiles.

1.0 initial release

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Offset ranges effected:

Town Map
043AA0 - 044838

Compressed Length: D99
Decompressed length: 1000

Dark Ages Overworld
04C704 - 04D3FE

Compressed Length: CF6
Decompressed Length: 1000

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Credits:

Madsiur, for helping break down the issue and providing good info on how to fix it as well as troubleshooting a byte overflow issue with Peer Sprite Viewer.